Wednesday, December 27, 2017

I'm not dead

And to prove it, here's a sneak peak at the Zaan revamp I'm working on:

ZAAN ADVANCED: Ablative Armor
            An optional advanced rule is to use an ablative armor system. If your Referee determines you are using this rule, add your Muscles to-hit bonus to your Muscles damage bonus. Muscles never helps you hit when using the Ablation rules. Damage dice now explode. The Fingers bonus to-hit for missile weapons now also applies to melee to-hit rolls.
            New tables will be used for armor. These tables reverse the way armor class works, in that lighter armor will tend to have a lower (and hence better) AC than heavier armor. However, lighter armor has a poorer Ablation Value (AV), which is more important. Thus…

Armor Type
Base AC
AV
Unarmored
5
None
Leather
6
1d4 (non-exploding)
Heavy Leather
7
1d6-1 (exploding, min. 1)
Mail
8
1d8
Plate Armor
9
4d4
           
            This optional rule can be further customized to provide different amounts of coverage based on damage type. If your Referee is using this even more complicated rule, see the following table:

Armor Type
Base AC
AV


Piercing
Slashing
Bludgeon
Unarmored
5
N
N
N
Leather
6
1d3*
1d4*
1d4
Heavy Leather
7
1d3+1
1d4
1d4+1
Mail
8
1d8
1d8+1
1d6*
Plate Armor
9
4d4
4d4
4d4*

*does not explode

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